The soundchip specs are (directly from wikipedia):
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The NES board supported a total of five sound channels. These included two pulse wave channels of variable duty cycle (12.5%, 25%, 50%, and 75%), with a volume control of sixteen levels, and hardware pitch bending supporting frequencies ranging from 54 Hz to 28 kHz. Additional channels included one fixed-volume triangle wave channel supporting frequencies from 27 Hz to 56 kHz, one sixteen-volume level white noise channel supporting two modes (by adjusting inputs on a linear feedback shift register) at sixteen preprogrammed frequencies, and one delta pulse-width modulation channel with six bits of range, using 1-bit delta encoding at sixteen preprogrammed sample rates from 4.2 kHz to 33.5 kHz. This final channel was also capable of playing standard pulse-code modulation (PCM) sound by writing individual 7-bit values at timed intervals.
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I will convert all tracks to MP3 for easiest playback.
However if i gets asked to give away a source to be compiled code for
replaying on a real NES hardware i can provide that for each individual track.
Joined: Feb 06, 2008 Posts: 59 Location: The Great White North
Posted: Tue Mar 04, 2008 8:32 am Post subject:
Hey Static Strobe Emitter, nice to see you back & thanks for sharing ! _________________ It is at least ten times more difficult to get a good synthesizer sound than on an acoustic instrument. - Giorgio Moroder
Posted: Sun Jan 03, 2010 2:36 pm Post subject:
:OO Subject description: hi there
This tune started out just as an experimental tune,
where i basically wanted to see how far i could push bankswitching
with the NSF tune compiler.
also taxing on my own sample switching skills,
since the streamed samples can only use 16kb per bank
(hardware design on the NES) it turned out
to be a nightmare to make it sound as seamless as possible.
But here it is
Many thanks to JSR who made the custom compiler, and listening to my inquiries and made modifications i begged for.
Without him, this frankenstein tune wouldnt have been possible for me.
strobe-zib.mp3
Description:
ZIB Experimental NES Tune, excessive bankswitching, No DPCM counter clicks. Music: Strobe, Compiler: JSR
Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
Posted: Wed Jan 20, 2010 1:11 pm Post subject:
Re: :OO Subject description: hi there
Static Strobe Emitter wrote:
This tune started out just as an experimental tune,
where i basically wanted to see how far i could push bankswitching
with the NSF tune compiler.
also taxing on my own sample switching skills,
since the streamed samples can only use 16kb per bank
(hardware design on the NES) it turned out
to be a nightmare to make it sound as seamless as possible.
But here it is
Many thanks to JSR who made the custom compiler, and listening to my inquiries and made modifications i begged for.
Without him, this frankenstein tune wouldnt have been possible for me.
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